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The Great Gatsby - Secret Treasure - SE
Developer: SoDigital
Date of Review: 25 June 2017
Genre: HOPA
Released: BFG: 25 December 2013 - GH: 16 June 2017
Story:
BFG:
The once glamorous Gatsby Mansion is now wrecked and seemingly deserted. Judy, a talented architect, is given her dream job when she is asked to restore it to its former beauty. Just as she is about to begin, Gatsby's criminal past intrudes and she finds herself caught up in a kidnapper's scheme to discover the notorious socialite's secret treasure. Immerse yourself in an adventure full of puzzles and hidden object scenes entwined with Gatsby’s devoted love and criminal dealings in The Great Gatsby: Secret Treasure!
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Scarlett Mysteries: Cursed Child - SE
Developer: World-Loom (Artifex Mundi - publisher)
Date of Review: 25 June 2017
Genre: HOPA
Released: BFG: Not yet - GH: not yet - Android: 6 June 2017 (bought from Amazon.de)
Story:
From an early age, Scarlett Everitt displayed a gift for the paranormal, as ghosts and spirits accompanied her every step. Desperate to protect her from an encroaching darkness, her father, Johnathan, placed her in an orphanage run by nuns. Years later, Scarlett returns to find her dad, and finds a clue that leads her to the Victorian mansion of a baronet named Steameyer.
LOOK FOR CLUES TO THE WHEREABOUTS OF YOUR FATHER!
As the protagonist tries to locate her missing father, a clue leads her to the train station next to Baronet Steameyer's mansion and factory.
USE YOUR PSYCHIC ABILITIES!
Scarlett possesses a remarkable gift that enables her to see where her father resided and traveled in the past.
SOLVE THE RIDDLES OF A VICTORIAN RESIDENCE!
Scarlett hopes to find her father while exploring Steameyer's mansion. However, the huge house hides terrifying secrets and dreadful mysteries.
LEARN THE TRUTH HIDDEN IN THE DARK PAST!
What connects the heroine to the Steameyer family, and what dramatic fate befell the mysterious heiress to their fortune? Help Scarlett learn the truth!
* Use your psychic abilities!
* Visit nearly 30 Victorian locations!
* Immerse yourself in interactive gothic horror!
* Test yours skills with 36 puzzles and HO scenes!
* Experience a Steam Age adventure unlike any other!
* High-end, immersive gameplay, optimized for tablets and phones!
* Amazon GameCircle support!
Extras:
6 HOPs (not all - none of the fun, original ones!)
6 MGs (not all - all the easy peasy, boring ones!)
6 Wallpapers
5 Music
6 Concept art
6 Cutscenes
13 Achievements
29 Collectibles (morphing objects - traces of father - 6 different ones, repeated)
Gameplay:
Touch: One (on Android)
Icon Changes: Can't turn off
Helpful Messages: Can't turn off
Plus-Item Indicators: Can't turn off
Difficulty Modes: The usual 4
Voiceovers: Very good
Lip-Syncing: ?
Graphics: Very good but not crystal clear
Animation: Good
Music: Beautiful - and constant, unlike the recent trend of almost silent games (which I hate)
Ambient: Very good - especially the birds!
BBTs: TMI - way TMI!
Tasks: White text on black - pops out/back auto from left - can ignore
Inventory: Straight in
Conversation: Auto forward
Extra Scene Clicks: Some comments
Diary: None
Collectibles: 29
- 29 morphing objects - your father's things
- 6 different objects, eg. pocketwatch - you never know which one is in the scene
- they appear and disappear, rather than actually morph
- there's an indicator
Achievements: 13
- all earned
- I missed out on one - watching all cutscenes in the first hour
- I watched them all but maybe because the battery ran out in the first hour?
HOPs: 13 (if I didn't forget any)
- some very novel ideas!
- I think one was finding climbing points up a cliff (could have been a minigame?)
- have zoom-in areas
- MUCH harder than the minigames!!!! - the latest trend in HOPAs
- great variety and originality
- 1 was repeated but a different sort of list
Minigames: 10 (if I didn't forget any)
- all ridiculously easy
- there's an arcade minigame where you have to cross a plank over to the attic
- I chose to use the tilt option on my tablet, which was so cool! and not at all easy
Comments:
You use a pendant to have "visions" of events in the past. In one of these visions I discovered how my father had put the ectoplasm in the walking stick that I'd already found and used in the present! I loved that. I found something, wondered how and why it was there, used it, then later found out how it came to be there! And, if I remember correctly, this happened more than once.
As the game progresses, you spend more and more time playing the the "vision" scenes, ie. the past, as other people (your father and Iris). That is, when you're in a "vision", you don't play as you but rather as another character, someone who was present in that vision. And, if you can't remember what the visions told you you needed, just click on the pendant again.
Play Time: about 4 hours
I played in Custom Mode with touch (thus no cursor) and only used hints when I was absolutely stuck. I also didn't skip any minigames.
Recommendation: Yes - especially with a PCC
I liked the game but the story was just okay with nothing terribly new. The adventure had some challenge, also the HOPs, some of which were also very original, but the minigames were 95% super easy peasy. The helpful messages also gave way too much information and you can't turn off the plus-item indicators. However, you do get a lot of extras for an SE (replay 6 HOPs and MGs, 13 achievements, 29 morphing collectibles, as well as the usual things like music, wallpapers - just the SG and bonus chapter are missing, hence not a CE).
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Factory Katz - The Grand Banquet - SE
Developer: Factory Katz Games and Liquid Dragon Studios
Date of Review: 27 June 2017
Genre: HOPA
Released: BFG: Not yet - GH: 26 November 2016
Story:
Step into Factory Katz - The Grand Banquet and discover a world of fantastical creatures. Help factory manager Otto organize a great feast for Victoria Katz, the daughter of the factory founder. She'll have you running around the factory fixing everything in time for the banquet - but can you keep her happy? Find out in Factory Katz - The Grand Banquet.
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Endless Fables: Frozen Path - CE
Developer: Sunward Games
Date of Review: 29 June 2017 (played 28 June 2017)
Genre: HOPA
Released: BFG: 15 April 2017 - GH: Not yet (also doesn't have the first in the series)
Series:
1. The Minotaur's Curse CE (released BFG 12 March 2016)
2. Frozen Path CE (this one)
More Games:
1. The Secret Order: The Buried Kingdom CE
2. The Secret Order: New Horizon CE
Story:
Sunward Games presents the newest addition to the Endless Fables series!
Your friend has gone missing while researching Norse Myths. Your search for him quickly takes a dark turn as you encounter a man with the ability to freeze people and objects! Will you be able to find your friend in time, or will your ice-cold adversary be your downfall? Find out in this chilling hidden-object puzzle adventure!
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Darkheart - Flight of the Harpies - PE
Developer: Lazy Turtle
Date of Review: 27 March 2018
Genre: HOPA
Released: BFG: 27 March 2018 - GH: 22 December 2017 - Android: Not yet
Story:
Challenge an evil presence in this chilling hidden object adventure and save your loved ones before it's too late!
Legend spoke of an evil magician who possessed the secret of eternal life which required that he steal the souls of unsuspecting villagers. It seemed as if no mortal soul could stand against this dark power but, according to an ancient prophecy, one day there would be someone brave enough to face it! The dark mage sent his Harpies to seize a fresh supply of souls. This time they took your parents! Can you save them in time?
- Save your parents and defeat the dark mage.
- Find beasts to display in your Bestiary.
- Collect dozens of Achievements.
- Find out druid's story in Bonus Chapter.
- Enjoy beautiful wallpapers and concept art.
Extras: very minimal
HOPs - None!
MGs - None!
Music - None!
Cutscenes - None!
8 Wallpapers - all with large game logo
8 Concept art - lovely! Can't save but can set as wallpaper in game files.
10 Achievements - incl. playing in Hard Mode and finishing game with No Hints!
? Collectibles - 6 Figurines (hidden! in zoom scenes, and in scenes)
- Morphing Objects and Hearts (different forms) in each scene
- can't go back to collect any you miss and no idea how many
Bestiary - this is where you find your 6 Mythical Creature Figurines and info re each
Gameplay:
Touch: Two Click in scenes, Mouse in zoom scenes, One Click for collectibles
Icon Changes: Can turn off
Helpful Messages: Can't turn off - sometimes TMI, sometimes just state the obvious
Plus-Item Indicators: Can't turn off - Cu-coloured when active, shadow 4 what's needed
Difficulty Modes: The usual 4
Voiceovers: Very good
Lip-Syncing: Very good
Graphics: Great - like very good concept art - but not crystal clear
Animation: Good animation but a bit blurry and pixelated
Music: Very atmospheric but very little - mainly ambient sounds
Ambient: Good - eg. cicadas, bees
BBTs: Sometimes TMI, sometimes just states the obvious, like the tap is rusty
Tasks: Auto - huge white text in the middle with swirling purple smoke around it
Inventory: Must click to close box
Conversation: Auto forward - yay!
Diary: None
Map: Pretty drawing of locations
Extra Scene Clicks: ?
Collectibles: 3 different ones - only in main game, not bonus chapter
- Figurines - 6 - mythical creatures
- hidden! in zoom scenes, not just lying there, as well as in scenes
- when found, you can read info re these mythical beasts in the Bestiary
- Morphing Objects - no idea how many - in scenes - morph quickly
- Hearts - no idea how many - in scenes - all different forms (yay!)
- sometimes scenes have both MOs and hearts - sometimes only 1 of them
- not easy as the scenes are very busy
Beastiary - 6 Mythical Creature Figurine collectibles
Manticore: A winged creature with the body of a lion and a venomous scorpion's tale.
Cerberus: It's the monstrous three-headed dog guarding the gates of the Underworld.
Hydra: A serpentine water monster with many heads.
Wyvern: A creature with a dragon's head and wings and a reptilian body.
Dragon: A legendary fire-spewing winged creature.
?: I missed one - possibly a troll?
Helpers: 3
- first you get a Druid, then a Dwarf, then an Automaton
- all are shown on the Task Bar as they're added
- an outline on the screen will show you whichever helper you need to use
Achievements: 10
- all earned
- including one for playing in Hard Mode (everything is turned off)
- including one for playing the entire game without using any hints at all
- I missed 4:
- any MG in under a minute, which is impossible to get!
- collect all hearts, and collect all morphing objects, and find all figurines
- I thought I'd checked each scene in the SG but still missed at least 1 of each!
- and you can't go back to find any you missed!
HOPs and MGs:
- some original
- all fun!
- none were easy peasy
- some needed thought
- most were medium difficulty
- some of the HOPs are multi-layered
Comments:
+ I loved the animated maze puzzle where you have to work out which route to take through the maze to get the correct object you need to destroy/remove each obstacle - only 1 correct order.
+ there are some timed puzzles eg. you fly on the back of an eagle and have to avoid obstacles. This one is long and you have to time avoiding the obstacles perfectly as the peaks that stick up are very close together. You have 3 lives and once they've gone you have to start right from the beginning. I had to restart several times. There's also an M2 that's timed - with 3 levels - to defeat the mage.
+ very good sound effects, eg. the stone grating
Bonus Chapter:
+ has a very unique HOP - a griffon (half lion, half eagle) - you first have to get the scroll with the code, then when you go back to the griffon, she squawks out 3 symbols at a time, they go onto the 3 areas on the scroll, and then they're changed into 3 sketches of objects that you have to find in the scene behind the griffon, who takes up half the screen!
+ you get 4 "skills" - fire, air, earth, water - which you use when you need help, eg. fire to light a torch, air to blow something down from above
+ you play as the wizard (druid?) as a prequel - I think it's his life leading up to the main game - you find out how he became the wizard and how he got his skills - he's one of the 3 helpers you have in the main game
+ every time you use one of these "skills" you play the same minigame - and you use these "skills" a lot in the bonus chapter! - a line-M3 where you have to remove all the cubes from the board - and it's HARD! I had to play nearly every level many times - I had to keep resetting when I realised wasn't going to be able to clear all the cubes from the board - and every time you reset the board changes! - so you can't apply what you used in the previous attempts as it's a brand new layout!
+ it seemed really short but it was actually over an hour - so okay but not really long, or at least sure didn't seem very long
Play Time: MG = about 4:40 hours, BG = about 1:10 hours
I played in Hard Mode (thus with no Hints or Skip), using touch (thus no cursor), and I like to take my time, so your playing time will vary.
Recommendation: Yes - but SE, not CE, especially with a PCC
Pros:
+ graphics
+ music
+ sound effects
+ HOPs
+ MGs
Pro/Con: collectibles
+ there are 3 - figurines, hearts, morphing objects
+ they're hard to spot
+ you get info re mythical beasts when you collect the figurines
- it doesn't tell you how many there are
- you can't go back to find any you missed
- only in the main game; don't continue into bonus chapter
- you only collect the hearts and morphing objects to get achievements
Cons:
- no touch (partial - I had to use mouse in zoom scenes, just like ERS/AMAX games)
- not many extras
- bonus chapter not worth double the price
- repetitive MG in second half of bonus chapter
- line-M3 where you have to remove all pieces from the board
- difficult and I sometimes had to replay several times to remove all pieces
- I liked it but a lot of people don't like that sort of M3
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I actually played a game this week!
An Adventure/Simulation/Horror game that I bought in the GOG sale that's on at the moment.
And I HIGHLY recommend it! And there's even a demo so you can try it first!
Stories Untold
Released on GOG: 27 February 2017
Current price in the GOG sale (until 18 June 2018): 2.49 euro - around $3? (which is -75%)
Developer: No Code Studios
Publisher: Devolver Digital
Gameplay:
It's really difficult to describe the gameplay in this game as each episode is totally different and it's unlike any game I've ever played before.
Half the game is played by typing things, either like the old games when you typed to play - eg, "Look around yard", "Use key" - or typing instructions into equipment - eg. when you're carrying out an experiment. You also have to use a microfiche machine, just like using a real one, which really brought back memories for me. Episode 1 is totally text driven, where you type instructions as to what you should do, and then the story is typed above.
The other half of the game is wandering around in FPP, trying to work out what the heck's going on. Eg, in the second half of Episode 2, you wander around outside in a blizzard in Greenland, and in Episode 4, you wander around a deserted hospital.
You wander around using your mouse and arrow keys at the same time and, for anyone who has problems with FPP games like me, ie. feeling sick, I managed this game without any problems, unlike every other FPP game I've tried.
Story:
Sorry, but the whole point of this game is that you have absolutely no idea what's going on! All for episodes are totally different. And I mean totally different! You have no idea what's going on until the last episode, when it all suddenly falls into place. I loved not knowing what was going on or why the heck I was doing something.
It's a horror game and in the first episode, which is entirely set in an abandoned holiday house belonging to your parents, it's entirely text-driven with you entering instructions. It's really creepy - well, it is a horror game - and you don't know what's going on, especially as every time you do something again, it changes. For example, every time you click on the note your dad left for you it changes, eventually becoming illegible as it drips blood.
And you're alone for the entire game, never seeing a single other person or living thing. However, you do communicate with people over loud speakers, etc.
However, I didn't read a single review where someone liked the ending. The ending is done well but no one liked the way the story ended, including me. But don't let that put you off; the rest of the game more than makes up for it and I will definitely replay this game, even knowing how it ends. I'd love to hear what everyone else thinks, should anyone play it.
Difficulty:
Difficult to know what to do but not difficult to actually do it once you've worked it out (but there's a written walkthrough on Steam and there are lots of video walkthroughs on YouTube, so it's really playable no matter what level player you are).
You'll also need pen and paper - ah, remember the good old days? - as there is absolutely no hand holding and you'll have to write everything down so that you can use it later.
For example, you have to type instructions into various machines. One example:
Rot.x [x]
Actuate.y [y]
Point.1 [z]
where you have to work out what x, y and z are from clues you're given, clues that are to be found in something you've already done.
Length:
Episode 1 - about 40 minutes
Episode 2 - about 1 hour
Episode 3 - about 1 hr 45 mins
Episode 4 - about 1 hour 30 mins
Recommendation: YES, YES YES!
I absolutely LOVED this game, even though I had no idea what on earth I was doing most of the time. Well, I knew what I was doing but had absolutely no idea why, as each episode is so different in both story and gameplay.
This game is like nothing I've ever played before and, if anyone wants something totally out of the box, this is it! I didn't find it scary (although some reviewers said that they did), just eerie and confusing as to what the heck was going on. The sound effects created a very atmospheric/creepy atmosphere and really added to the story.
And for the current sale price you can't go wrong.
But there's a demo so you can try it before you buy it. Just remember that the bit you play in the demo - Episode 1 - is totally different to the rest of the game, which comprises doing things like experiments and wandering around in FPP.
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Darkarta - A Broken Heart's Quest - PE
Developer: TuttiFrutti Interactive (India)
Date of Review: 24 June 2018
Genre: HOPA
Released: GH: 29 September 2017
BFG: 5 June 2018
Android: Not yet
Story:
Darkarta - A Broken Heart's Quest Platinum Edition is a tale of love and loss, life and death.
Mary's life was picturesque, until a letter revealing her past surfaced. With it came the ancient Darkarta, who kidnapped her daughter, Sophia.
Embark on a hidden object adventure that spans 3,700 years.
- conquer A Broken Heart's Quest and unlock the bonus chapter, Rising of the Phoenix
- collect hidden memories
- complete the story and unlock an exclusive comic book
- overcome any obstacle with the integrated Strategy Guide
Extras:
17 HOPs
32 MGs
12 Music - can't save!
23 Cutscenes
33 Wallpapers - all with game logo and you can't Set, only Save!
12 Concept art - all with game logo and you can't Set or Save!
35 Achievements - incl. playing in Expert Mode and finishing game with No Hints!
- some with 2 or 3 stars - most earned
2 Collectibles - 28 morphing objects
- 30 Memories
- can't go back to collect any you miss
1 Comic Book - this gives you the prequel story, leading up to the game
- it can be read before you even start playing the game
Gameplay:
Touch: Double Click - impossible to time - must use mouse
Icon Changes: Can't turn off
Helpful Messages: Can turn off
Plus-Item Indicators: Can't turn off - also indicated when active
Difficulty Modes: The usual 4
Voiceovers: Very good and you have a voice, ie. your character!
Lip-Syncing: OK but not synced
Graphics: Beautiful colours, crystal clear - absolutely beautiful outdoor scenes
Animation: Good animation (esp. water) but a bit blurry - except people don't walk but 'jump'
Music: Very good, very atmospheric, but not all the time - and not Indian!
Ambient: Good
BBTs: Can turn off
Tasks: Auto - very quick - just text - no box - bottom left - so not too bad and can avoid
Pop Ups: Can turn off achievement pop ups
Inventory: Straight in - PIIs indicated and when active
Conversation: Must click to forward
Diary: Has lots of tabs - Journal, Objectives, Map, Characters (broken up into groups)
The Journal contains the entire story!
Lots of info - the story and all the characters in the game
Map: Sketches of the locations - shows collectibles
Extra Scene Clicks: Lots of comments - some animation
Helpers: None
Collectibles: Morphing Objects and Collectible Memories
- Morphing Objects - 28 - normally one per scene
- take ages to morph - then morph and back very quickly - so hard to spot
- always snake into eagle so just look for a snake
- ie. morphing from the animal of one clan into the animal of the other
- can only click when in morphed form
- can be in any form - eg. a statue, engraving, or the real thing
- some are really small, way off in the distance
- can also be in the middle of a minigame, or in the middle of a maze
- even found one in the middle of a MG! - very faint, bottom middle, almost missed it!
- Memories - 30s - may be more than one in a scene, or none
- can be anywhere - scenes, zoom scenes or in a maze
- these are things that remind you (Memories) of your missing daughter
- they decorate your daughter's bedroom in the extras
- really touching to see them and read about them and what they mean to you
Achievements: 35
- most are earned
- including one for playing in Expert Mode
- including one for playing the entire game without using any hints at all
- 1 has 2 levels, 2 have 3 levels
- I missed quite a few, including 1 missed collectible, playing a HOP in under 150 seconds
HOPs: 17
- some different and not too easy - all fun!
- the first was a progressive silhouette - haven't seen one of those in ages!
- some were straight lists but each had 2 or 3 lists - once you'd finished one another popped up
- even the straight lists weren't super easy as some of the objects were very well hidden!
- there's an M3 alternative - very basic - can't slide - must click on each tile
- but you can't just play to get rid of one object as you make matches
- you play to the end, clearing all the coloured tiles
- some have minigames in them - some are minigames!
- normally for a reason, not just for finding objects eg. finding symbols on boulders to move them
MGs: 32 - a lot more than HOPs
- not very explicit instructions - telling you the goal but not how to get there
- sometimes only worked out how to play them through trial and error
- all this made them harder than they needed to be - but I liked that
- some are multi-layered
- once I played one level, then had to return to continue once I'd found an object I needed
- but you aren't told that!
- a Simon Says minigame where you have to click on buttons in the correct order
- but you have to remember all 8 at once!!!!
- not dumbed down like most recent games
Maze:
- fun maze cave system (?) to go through
- but there are things to find and minigames to play along the way - so click on everything!
Back and Forth:
- there's only minimal back and forth
- each location only has a few scenes and so not a lot of running around - only 1 or 2 scenes
- I never felt like I was running around all the time, filling in time, wearing out my shoes
- and this really loooooong game didn't require this sort of time filler!
Strategy Guide:
- always opens to the scene you're in, never wherever you left it open
- it's a bit confusing as it's not in chronological order but rather scene order
- ie. you get all the information for every scene on one page
- if you visit a scene 3 or 4 times, all the info for every visit will be on the one page
- so sometimes it took a bit of searching to find what I needed
- but it gives you HOP solutions and I can't remember the last time I saw that!
Their Thanks: TuttiFrutti thank Pond Friends, including our very own lilyr!
Bonus Chapter:
- continues on directly following the main game, completing the story
- you play another character
- this character saves the character you play in the main game from her fate
- ie. main game ends with an important, emotional - but unhappy - ending
- then bonus game ends with a happy ending
- you don't need the happy ending and you can guess what happens, anyway
- very short - for me only about 50 minutes, and I always play very slowly
Play Time: MG = about 7:45 hours, BG = about 50 minutes
I played in Custom Mode so that I could turn off the helpful messages, and I like to take my time, so your playing time will vary.
Recommendation: Yes - but SE, not CE, because of the super short bonus chapter
I only decided to play this HOPA because I was looking for a recent BFG release that was also on GameHouse so that I could write a review. I found this game but, when I started playing, the first thing I noticed was that I had to play with the mouse, which is something I never do! If I can't play using touch I won't even demo a game. Then I discovered that I couldn't turn off the icon changes, or the plus-item indicators, or the task box. But I thought I'd persevere and see how it went. And I couldn't stop playing it, playing the entire main game in one session! If I'd known how short the bonus game was, I would have played that straight away as well.
And this game ended up being one of the best games I've ever played! It has a great story, with a really touching message. The graphics are really beautiful, the gameplay is very smooth with originality and some fun HOPs and MGs. The morphing objects weren't anything special but I loved the Memories.
I recommend this game with no reservations whatsoever. It's only a personal choice on whether you think the collectibles and extras are enough to warrant double the price, as the bonus chapter is disappointingly short.
Pros:
+ super long main game!
+ smooth gameplay - and fun!
+ story - set in India and covering 3,700 years! - and really touching - all about love
+ the comic book, which gives you the backstory
+ originality
+ graphics
+ HOPs
+ MGs
+ morphing objects - although for nothing but an achievement - not very hard to spot
+ the collectible Memories - lovely to read why they're so memorable in the extras
Cons:
- no touch
- very short bonus chapter
- can't turn off icon changes or plus-item indicators, even when active
- morphing objects and collectibles don't continue into the bonus chapter
- can't go back to find any missing collectibles
PS: I was kicked out of the game right near the end of the main game but it was no problem just restarting the game and continuing on from where I'd been kicked out. But when I clicked on the box to send the error message to TuttuFrutti, I was shocked to get an email from them shortly after, asking me to let them know whether I was playing the BFG version (no - GameHouse FunPass) and where exactly the error had occurred. I thought that showed how much they care about the people who play their games.
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Beyond the Kingdom - CE
Developer: Liam Games (Oleksandr Volkov)
Other Games: Sweet Kingdom (TM)
Veronica and the Book of Dreams (M3)
Released: GameHouse - 22 June 2018
BFG - Not yet
Genre: TM - Collect resources, clear roads, etc.
Touch: Fortunately, one!
Graphics: Very good with very cute workers and good animation
Music: There are lots of different musical pieces and I loved them - especially 2
Extras:
Extra episodes (levels) = 10 - Main Game = 38 episodes
SG - very helpful
Concept Art
Music - lots and I really liked the music - click to download and it’s already there
Achievements
Unfortunately, there are no collectibles and I think that a TM CE needs at least one, unless it has a gazillion extra levels to warrant double the price, or 2 credits versus a PCC.
Episodes (Levels): MG = 38 - BG = 10
Native Valley 3 1.1 - 1.3
Tropical Bay 7 2.1 - 2.7
3 3.6 - 3.8
Skull Island 5 3.1 - 3.5
River Island 8 4.1 - 4.8
Rocky Isle 4 5.1 - 5.4
Northern Land 8 6.1 - 6.8
Bonus Episodes:
Frenzy Island 6 7.1 - 7.6
Puzzle Island 4 8.1 - 8.4
Bonuses/Powerups: 1
Only 1 - the Bard. When he’s ready and comes out of his tent (that you have to first build), you send someone to ask him to play his mandolin and all the workers speed up while he plays.
For other usual things like speeding up production, collecting the resources automatically, or even getting rid of huge spiders which stop you from building buildings, you have to make your way to structures and build them. They’re not powerups that you choose to use. I found this different and fun. There’s no Powerup Bar to let you know when you can use your powerups.
Upgrades:
The buildings actually get bigger and look grander when you upgrade them. I hate it when all you get is 1, 2 or 3 stars next to a building to show that it’s been upgraded.
Cancelling Actions:
To cancel an action you just have to click on it again - you don’t have to Right click - yay! That makes it so much easier to cancel actions when playing using touch.
Difficulty: 2 Modes - Timed or Untimed - you can change at any time and any level
In this TM you don’t have to choose which building to build on building sites (which I hate doing). Rather, the destroyed buildings are already there and you just have to clear the way to them and have enough resources to rebuild them (or upgrade them). The difficulty in this game lies in having to decide in which direction to head first (you may have to choose between three directions to head, or between three roads that head to the same place), which resource buildings need to be built (or upgraded) first - especially as, in order to get 3 starts, you won’t have enough time/resources to upgrade all the buildings and will have to decide which ones you actually need upgraded. You also have to decide when to get more workers, etc. You may have to replay levels several times, trying different directions, different strategies, in order to get 3 stars.
Main Episodes - I had to replay a few levels several times to get 3 stars but the main game isn’t too difficult. I simply had to replay levels, trying different strategies, until I found the correct one (or looked at the SG). For example, there may be three different roads to take to get from Point A to Point B and you have to work out which road to clear first, whether you need food, or wood, or the Bard first.
Until Episode 4.4, I got 3 stars for every level without even trying. Then I tried Episode 4.4. I missed by only a few seconds so I replayed the level and made it this time by only a few secs. Then Episode 4.5. I had to play this level 3 times. You have to work out the order to access/build things, as well as which buildings need to be upgraded and which don’t.
The really hard levels begin with Episode 5.2. What order should you do everything? You need gold to get wood, food and stone, as well as trigger the rune stones. You also need crystals. But should you build the houses (where you get gold) before the rune stones?
Then Episode 5.4. I only got 1 star on my first try! So I had to change tactics and not order so much wood as I needed gold! You have to get to the key to open the portal to get up top ASAP to clear the way for the soldiers (?) to get to the houses to get gold - and keep them getting gold up top while you’re doing this - and get them to clear the spiders out of the way when they have enough gold ... phew! It took me a few tries until I got 3 stars on this level. But I loved this episode as you have workers up top and workers down the bottom working separately until you get the key to open the portal linking the top of the cliff with the bottom. And one hint ... make sure to clear the spider on the right before the one on the left.
Bonus Episodes - OMG! It’s like the 38 main episodes are simply tutorial levels, getting you ready for the bonus episodes. I got 3 stars - just - for the first episode, then 2, then 1, then I had to change to untimed if I wanted to get any stars! The difference in difficulty between the main episodes and the bonus episodes is huge! I think perhaps getting the CE would be worth it just to play these really hard levels (if you want to play them in Timed Mode), especially the last episode. I haven’t as yet tried them again in Timed Mode to try and get 3 stars for each episode that way (you get 3 stars in Untimed Mode just by completing the level). But you don’t need to get any stars to continue on to the next level. You get a congratulatory message just for having completed the level, even without any stars. But the achievement for getting all possible stars is only for the main episodes, not for the bonus episodes.
And the last bonus episode! Wow! I’ve never seen anything like it in a TM. And, after playing it and replaying it over and over again, the only way I could even finish it was with the help of the SG!!!! All you have to do is free 3 or 4 workers, that’s it. However, the entire level is lots of little, interconnecting roads and bridges everywhere, with not a single resource building. There are a few - very few - nests with eggs (food) and lots and lots and lots of obstacles! You have to decide in which direction to go - and you have to continually decide in which direction to go when you clear one obstacle and get to the next intersection. I kept on running out of food and then got stuck with nowhere to go as I had no food to clear any more obstacles.
It’s like a huge labyrinth and there are so many ways to go! You have to work out how much food you’ll need for each route you could possibly take, working out if you’ll have enough food to clear all the obstacles along the way (so put on your maths thinking cap!). For example, at one point near the end, I needed 8 more wood and had to work out how to get the 8 with only 5 food. Depending on which direction I took, there were wood obstacles with different amounts of wood, requiring different amounts of my precious food to clear. So, if I cleared the 2 wood obstacles that each gave 4 wood, it would require 2 lots of 3 food = 6, but I only had 5. So I worked out that I needed to clear 2 obstacles each giving 3 wood (needing 4 food) and 1 obstacle giving 2 wood (needing 1 food), which would only require the 5 food that I had. You don’t clear all the obstacles - you don’t have enough food for that! You have to work out the most economical way to make your way through, getting to all the treasure chests and egg nests and freeing all the workers without running out of food - which obstacles do you clear and which not?
After many, many, MANY tries, my patience ran out (it was after midnight, after all) and I ended up looking at the SG just to see how they got to the first treasure chest with its goodies, and then continued on from there on my own. I think I got stuck once (maybe twice) more then managed to finish on my next attempt. I LOVED this level!
Differences to other TM games:
These are the ones I noted; there may be others. And, except for the huge eyes, all the things listed here are found on more than one level.
To clear big, huge boulders, instead of needing lots of workers, you have to clear the way to a man with a huge cannon and pay him to blow up the huge boulders. I thought that was fun.
There are temporary workers who can be hired in the Tavern (drunk workers, anyone?).
Further into the game you get an Alchemist who, after you’ve built the applicable buildings, can make more resources from those you have. For example, in the Bakery, with 2 wood (collected from either obstacles or the sawmill) and 5 food (collected from the roads or farms), you get 15 food in the form of bread. The same for all the other resources.
Once you build some huge Pink Crystals (on pedestals), all the resource buildings that surround them are speeded up.
Once you build some Scarlet Flowers, they automatically collect all the resources from the buildings around them (my fav bonus as I hate having to click to collect all the resources).
Some of the obstacles are a bit different to other TM games. For example, there are giant crabs that cover the resource buildings you need to build. You need a special poison for the arrows found on the previous island (I can’t remember another TM where you have to find something on one island that you don’t use until you’ve gone to the next one). You have to build Towers to get archers to shoot the arrows at the crabs. However, each crab has a nest next to it and, as each crab is killed, it’s replaced by another crab from the nest. You have to destroy all the crab nests so that there are no more crabs before you can build each resource building. There are also giant spiders on giant webs. And giant eyes on stalks that waft around until you destroy them. They’re creepy.
Different resources/obstacles are collected/destroyed by different people, eg. workers, druids, soldiers, the canon man, archers.
The Bard (see Bonuses/Powerups above), who speeds everyone up (the workers, druids, soldiers, etc.) - both running and working, like building and clearing obstacles. You have to clear the road to get to his tent (caravan?) and build it, deciding when to do that, and then, if you ask him nicely (and pay him?) he’ll play some music for you. While he’s playing everyone speeds up - workers, druids, soldiers, etc - both running and working. When he’s finished playing (there’s a bar below that shows shows how much longer he’ll be playing), he goes back inside and has a rest and you have to wait until he comes back outside to ask him to play again. So you have to watch carefully so you don’t miss any time in speeding up your workers. It’s a pity that you don’t actually hear him play, as the music never changes when he’s playing. If you could hear him play, you’d know, without having to look, when the speed bonus finished.
The last Bonus Episode (see above directly above under Difficulty), where there are no resource buildings to help you. All the wood and stone you need will come from obstacles you clear, but you only have a finite amount of food. You need to find your way through the ‘labyrinth’ to free workers, but you must find the correct route to take or else you’ll run out of food and not be able to continue.
Bonus Episodes (Levels): 10
There are 10 levels on 2 islands and these levels are SO much harder than the 38 in the main episodes!!!! And the last level is impossible unless you’ve got unlimited patience (I didn’t and eventually resorted to the SG to see how to get to the first food without running out of food first and getting stuck with nowhere to go (which happened every single time I played the last level (see above under Difficulty).
I turned off the timer after the 5th bonus level when I couldn’t even get 1 star! You continue without getting a single star but I just changed mode to take away the stress and get 3 stars on every level.
I got 3 stars quite easily for all 38 main levels (although I had to play some levels at least 2 or 3 times) and so got the achievement for getting all stars on all levels as the 10 bonus levels don’t count.
A few of my fav episodes (levels):
Episode 4.6 - Really fun! There’s a circular road that winds up around a mountain and the little guys had to run around and around until I was eventually able to build 2 ladders. It was fun watching them take the shortcuts up and down the mountain.
Episode 4.7 - Loved it! Once you’ve reanimated the 3 Scarlet Flowers (by the Druid), they collect all the resources for you as soon as they’re produced. So, apart from upgrading the buildings when you have enough resources to do so, you just sit back and watch! :o)
Episode 5.3 - Loved it! You have to build towers to keep the crabs at bay - you don’t have to get rod if the crab nests like previously! And it’s really cute - tiny little arrows shoot out to kill the crabs each time a new one covers a building.
Naturally, the last bonus episode (details above).
Recommendation: YES!
SE - definitely!
CE - if you want those 10 extra super hard levels (esp. the last one) and the SG to help
And I can recommend this TM for any level player. As there's an Untimed Mode, and you don't need any stars to complete a level and continue, it's perfect for Beginners or for those who just want a relaxed game. However, in Timed Mode, there are some levels that may take several replays as you try different strategies to complete all goals within the time allowed, especially the bonus levels! So it's also perfect for those who want a challenge in trying to find the correct strategy, especially the bonus levels! The main episodes aren't particularly difficult, other than finding the correct strategy, but the bonus levels are much more challenging.
I loved this TM! It starts out really slowly with super easy, normal, boring TM levels. Then it starts getting interesting at Episode 4.4, when it starts getting harder. So, if you demo it, make sure you play the full demo and get to where the difficulty ramps up and the fun stuff starts.
There may only be 38 episodes in the main game and 10 bonus episodes, but the episodes are long and one reviewer actually complained that the levels took too long!!!! How can that be a negative? I didn’t time how long I played (I just wanted to demo the game but then didn’t want to stop) but it sure isn’t a short game by any means, no matter how few levels there are.